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Old Jan 26, 2008, 07:48 PM // 19:48   #1
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Default nerf SH

I believe that SH needs to be nerfed more. 5 energy, 2 casting time, and 25 second recharge and the effect with damage stacking overtime for each second in effect, that could wipe out the enemy entirely (or worse when playing with H/H wiped your party entirely due to stupid AI). I'm not saying the great damage stacking should go, I think that it's more reasonable if the cost was like 25 energy or increased casting time (the recharge is quite reasonable for a nuking spell).

BTW, SH equals Savannah Heat

Last edited by Dark Paladin X; Jan 26, 2008 at 07:51 PM // 19:51..
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Old Jan 26, 2008, 07:51 PM // 19:51   #2
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It's fine as it is. Flag h/h out of the AoE, it now does 0 damage. If you can't handle it with h/h, play with humans. A skill isn't going to be nerfed because some people find it powerful in PvE.
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Old Jan 26, 2008, 07:55 PM // 19:55   #3
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This skill isn't so powerful it all...plus, it is an elite
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Old Jan 26, 2008, 07:57 PM // 19:57   #4
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Or more, you should have our monk use PS, with Healing Seed and Healing Ribbing can counter the damage fairly well. Hit that ele with the Asuran Reversal damage pve-only skill, you don't die, and they die.
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Old Jan 26, 2008, 08:01 PM // 20:01   #5
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apparently, when combined with deep freeze and use SH on foes, these guys would be shredded meat by then.
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Old Jan 26, 2008, 08:08 PM // 20:08   #6
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booo no leave sh alone it's fine as it is :P

at 15 fire magic this skill does roughly 280 dmg if you stand in it for it's entire length

ranger - heal as one heals for 113~121 thats almost half the damage gone right there and also they have 100AL vrs elemental dmg
Monks- SoR,ZB, WoH
Eles- Mystic Regen should help
Sins- take a back up healer with you like a rit
Rit- Spirit Light, MBaS
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Old Jan 26, 2008, 08:15 PM // 20:15   #7
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all you need to do is run out of AoE...
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Old Jan 26, 2008, 08:19 PM // 20:19   #8
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probelm is that henchies and heroes don't do that (of course I could separate my heroes and henchies out but henchies would cluster together.
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Old Jan 26, 2008, 08:38 PM // 20:38   #9
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.....no.
/notsigned

People have won PvE easy before with H/H.
As if PvE isn't easy enough.
Flag out of AoE and it's easy.
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Old Jan 26, 2008, 09:06 PM // 21:06   #10
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Guess what, you can flag your heroes out of AoE! I do it vs. Flameshielders when I see them casting Meteor Shower. They finish the cast, and I flag them away. Bam, no death!

SH is a great elite, and does not need to be changed.
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Old Jan 26, 2008, 09:11 PM // 21:11   #11
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I don't flag my heroes out and they don't die.
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Old Jan 26, 2008, 09:11 PM // 21:11   #12
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I think it's more related to pvp that he get pwns by it.

No it's not over powered. Just walk out of it, and take hex removal.
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Old Jan 26, 2008, 09:35 PM // 21:35   #13
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Quote:
I think it's more related to pvp that he get pwns by it.
Seeing as he's talking about h/h, I don't think so.
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Old Jan 26, 2008, 09:43 PM // 21:43   #14
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Quote:
Originally Posted by Dark Paladin X
(or worse when playing with H/H wiped your party entirely due to stupid AI)
Don't complain about SH being overpowered when you're playing H/H Spiritway

Yea, it should be more than 5 energy, maybe 15 max. Or leave it at 5 and cause Exhaustion.
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Old Jan 26, 2008, 10:08 PM // 22:08   #15
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Why are ppl asking for nerfs all of a sudden when most whine about it.I would say if you have problem with the AI using this on you get Melonni and use [skill]Vow of Silence[/skill]this will stop it.
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Old Jan 26, 2008, 10:08 PM // 22:08   #16
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/not signed..

SH is one of the best Fire Elites in the game..

Learn to flag and you'll be fine.
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Old Jan 26, 2008, 11:09 PM // 23:09   #17
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Use the H/H flag. It works. I H/H all the time, and I've yet to have a party wipe from SH. Not even close. SF is more dangerous, IMO. SF is still easy to counter, too.

[skill]Broad Head Arrow[/skill] and [skill]Power Block[/skill], say hello.
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Old Jan 26, 2008, 11:21 PM // 23:21   #18
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Bring Ward against Harm, Mantra of Flame, or Elemental Resistance. What damage? Heck with Mantra of Flame I would be running _into_ the aoe.
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Old Jan 26, 2008, 11:39 PM // 23:39   #19
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Move that way (<--) or that way (-->) about 10 feet.

SH is probably the best elite of any profession I have encountered. It is very easy to avoid as the target, but it packs one heck of a punch if you use it wisely as the caster.
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Old Jan 26, 2008, 11:48 PM // 23:48   #20
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Poor AI works both ways. Have your pre-protted tank take aggro without anyone in his circle, then charge in. SH on one person is trivial to prot.

Edit: Damage is done 15 times over full course of SH. 15*20(base damage at level 15 fire) = 300.
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